Game Design

Industry

Video Games

Client

Bezalel

Service

Unity

Date

2026

The Last Stand
Developed an interactive puzzle game built around progressive disassembly mechanics. Players navigate layered armor systems through zoom-based interactions, unlocking dependencies to reach a final core objective.

Designed gameplay logic, interaction flow, visual assets, and pacing, ensuring thematic alignment between mechanics and narrative structure.

LINK TO PLAY

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